Tools

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Tools are equippable items which determine your crew members class. In addition to determining what class a crew member is, they provide different active or passive abilities to use.

Engineer[edit | edit source]

Name Icon Description Cooldown Notes
Weapon Jammer WeaponJammer.png The weapon of the targeted enemy becomes jammed and is unusable for a short period of time. Can't be used on melee weapons. 25s Effect Duration: 2s
MultiTurret MultiTurret.png A tool which summons a stationary turret.
MultiBot Multibot.png A tool which summons a stationary defensive helper bot.
Assault Drones AssaultDrone.png Launches an assault drone or drones which start attacking nearby enemies.

Marine[edit | edit source]

Name Icon Description Cooldown Notes
Grenades A small explosive device which can be thrown at enemies. Explodes on contact.
Nerve Gas Aerosol Sprays the enemy with potent nerve gas agent which reduces the target's movement and reload speed and fire rate by 40% and also does corrosive damage over time.
Haste Field Increases the fire rate of every friendly entity within the haste field. When used, removes all movement impairing effects from characters within the field.
Automatic Reloader Assists the marine in reloading the main weapon with new ammunition. When used, reloads the weapon with triple the ammo. 2m

Medic[edit | edit source]

Medic tools Nanobot Injector, M-Phase Booster and Tissue Repairer decrease overall medic damage by 75%.

Name Icon Description Cooldown Notes
Nanobot Injector Injects the target organism with nanosized bots which heal it slowly over time. 5 s Provides ability Mutagenic Stream
Decrease overall medic damage by 75%.
M-Phase Booster Boosts cell division rate of nearby friendly units considerably. Some of the health of the targets is recovered as a result. Provides ability Pressure Release
Decrease overall medic damage by 75%.
Defibrillator Brings dead crew members back to life. Each consecutive defibrillation shortens the time window in which resurrection is still possible. Provides ability Electric Discharge
Tissue Repairer Instantly heals target organism after a short build up. 4s Provides ability Deadly Mass
Decrease overall medic damage by 75%.

Scout[edit | edit source]

Name Icon Description Cooldown Notes
Target Marker Increases critical hit chance for the scout and gives a bonus to hit rating for every crew member attacking the scout's current target. -
Biocidal Suppressor Lowers threat generated by the scout by 50%. Has a 30% chance to inflict a poisonous damage over time effect on non-mechanical targets lowering effectiveness of heals by 50%.
Bullet Amplifying Field Deploys a damage-increasing force-field in front of the scout. The field must be manually activated and de-activated.
Holoprojector Projects holographic decoys resembling the scout. The decoys will attack the scout's target generating a lot of threat.

Vanguard[edit | edit source]

Name Icon Description Cooldown Notes
Kinetic Shield Has a chance to block frontal attacks and protects crew members which are positioned behind the shield wielding vanguard. -
Assault Frame A full body protective suit which makes the vanguard charge toward an enemy at a very high speed. Knocks back and damages all the enemies in the way.
Dome Shield Shields nearby crew members under a small energy dome which absorbs a shield specific portion of the incoming damage.
Microwave Shield A shield which emits microwave radiation hurting enemies within the area.
Prolate Shield Creates a small absorb shield on the target which protects it from incoming attacks for 10s or until a shield specific amount of damage is absorbed.


Classes
EngineerMarineMedicScoutVanguard